Paper Race
ROLL · DRAW · RACE
Paper-grid racing, turn by turn. Roll the die, draw your line on the notebook grid and keep the car inside the hand-drawn circuit — turbo, slipstream and crashes included.
Each turn you roll the die and tap neighbouring squares. Draw your trail along the lines — never reverse, stay on track, and do not reuse a rival’s line.
Human or CPU on every slot, three AI levels. Five circuits from Oval to Street, 1–5 laps, or a championship across several tracks.
Arm turbo to double the roll. Slipstream if a rival is ahead. Crash side-by-side. Rain and dirt puddles cost extra moves.
From the notebook menu to the open grid.







A screen recording will land here. Until then, this is the grid.
img/ replaces this mockup.Fewest moves per circuit, race wins, championship titles and points — saved locally on your device.
Oval, Coast, Park, Harbor and Street — from a wide start straight to the tightest kinks. Weather: dry, rain, dirty or random.
English & Spanish, light or dark paper theme, melodies, FX and vibration — all toggle independently.